Now that I have familiarized myself with Blender, and have a working fluid simulator plugin for C4D, I am in good shape to begin A/B testing. I have only scratched the surface, but it is very impressive. Yet Blender seems to be very capable as a 3D program. Many 3D programs are horrifically expensive without student licensing, I could never afford to touch most of the 3D tools I’ve been learning over the years. I am honestly shocked that Blender is a free program. The world is terrifying, and we could all use something sweet. Can we make the donut in a WAY more advanced manner Of course Nothing is safe from math and signed distanc. ![]() I choose this particular video series because it employs procedurally generated elements, and covers all the basic modeling commands, node handling, and the complete stack of scene construction. Beginner Blender tutorials mean donut tutorials. I decided to follow a beginner’s tutorial to get my feet wet. I needed to become more familiar with the software and interface. I began following this tutorial, but quickly found myself getting lost. Attempting to make this thread a bit more clear about the error in. ![]() Well first go over how to use curves to create the sha. As the title above, the app crashes instantly when I want to enable my Donut Collection. I’ve been emailing back and forth all week, and they finally got a fix for me - SUCCESS! While I waited to sort that out, I decided to give Blender a try. In this tutorial, youll learn how to model and create a glazed cruller doughnut (donut) in Blender. Unfortunately, I ran into a licensing problem with Next Limit’s RealFlow plugin. One of the old donut tutorials have shown me the basics AND raised some right questions when Ive started writing them down. After struggling with Cinema 4D, I decided to use a plugin rather than trying to cludge together some handcrafted fluid simulation. The donut tutorial has each video introducing new concepts and covering basics of how components in blender work (viewport, geometry nodes, shader, compositor, etc).
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