![]() The third video shows some of the other pitch surfaces, attacking/defending third (soccer), field hockey, tennis and volleyball, that can be accessed via the settings menu. At the end of the video we also show the “cover shadow” option, a feature that gives all players (or individual players via their own respective menus) a auto-updating cover shadow relative to the location of the ball. To further enhance the interactivity the app comes with custom built drawing tools, such as arrows, lines, rectangles and polygons. Custom drawing tools and cover shadowsĭrawing tools and auto-updating cover shadows The velocity vectors are scaled to represent the players new location after 1 second. It shows how interacting with a player, either by simply moving it or adding a velocity vector to it via its individual player menu, instantly updates the underlying pitch control model. The first video displays the main interface with players in an arbitrary tactical setup up. So, we’ll have to make due with some screen recorded videos of it running on an iPad emulator. Unfortunately this project has not (yet) made it’s way to an app store. In this blog I’ll showcase the app and its features and in a subsequent blog I’ll provide a high level overview on how to optimize Laurie Shaw’s implementation of Spearman’s model for speed - reducing compute times by at least 15x - and turn it into a fully functional near real time Python implementation that leverages the power of NumPy vectorization without any loss of accuracy. And it’s not difficult to envision the app being further enhanced with other models and/or the ability to load specific in-game situations from tracking data. In its current state users can interact with a real time implementation of William Spearman’s Pitch Control model, use drawing tools to supplement analysis and store and load tactical setups locally on the device. To facilitate direct interfacing with such advanced models, and to aid in tactical analysis, improved player development and game model design, I developed the Interactive Digital Tactics Board App, a multiplatform (iOS/Android/Web) application built in Flutter. If you have questions, suggestions, fell free to contact us:Įmail: interacting with advanced analytics tools such as Pitch Control or Expected Pass and Expected Receiver models would allow coaches, technical and analytics staff (not only in soccer but in virtually any sport) to get a better understanding of the novel tactical insights these and other models have to offer. Please note that with each Coach Tactical Board update users gets new features for free, join now! Most of listed features are completely free, the rest of them are available in InApp purchase. Customize your board: color, player, ball size, and number of players. Export tactics/drills to PDF or save as a picture (option to share on Facebook).ġ2. Use folders to group tactics/drills by type.ġ1. Customize players: name, number, position and photo.ġ0. Substitutions: drag & drop players to made changes in you squad.ĩ. Full, half, training & plain court mode.Ĩ. Save an unlimited number of tactics/drills.Ħ. Drawing tools: 20 different types of lines (solid, dotted, etc).ĥ. Training module (use ball, cones, ladders and other objects to create exercises).Ĥ. Create tactics/drills for your players (47 default tactics).ģ. This app was made exactly for you, and to make your life easier!Ģ. ound, then this is the perfect app for you! That is why we started the Coach Tactical Board. If you would love to have a classic whiteboard around but there simply isn't one ar more. Not only that, but it is also in the top app spot in nearly 40 countries worldwide! ![]() We have thousands of happy users with the average rating being 4.5 stars. “Very intuitive, stable and powerful.” That is exactly what our users would say to describe this app.
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